Case studies › Gaming
A casual racing game promotes game installs to 6M+ people in Australia and Japan
A casual racing game promoted game installs with YouTube and push ads on PPCmate, reaching 6–7M impressions over 9 months, at 1.15–1.20% click-through rate.
YouTubePushApp installsAsia-PacificApp developer
6–7Mimpressions
70–80Kclicks
1.15–1.20%click-through rate
4K+tracked conversions
At a glance
IndustryGaming
GoalApp installs
Ad formatsYouTube, Push
RegionAsia-Pacific
AdvertiserApp developer
The challenge
A casual racing game wanted more people to see game installs, in Australia, Japan, Malaysia, without a big media budget or a marketing team running it every day.
What they did
- Ran 36 campaigns on YouTube and Push, split by offer and country.
- Used Smart pricing: PPCmate set the price per impression automatically to win the right traffic.
- Capped frequency on all campaigns so the same person didn't see the ad too often.
- Blocked weak placements with a block list on 19 of 36 campaigns.
- Kept spend on proven placements with an allow list on 15 of 36 campaigns.
- Used day-parting on 23 of 36 campaigns to run only in the best hours.
- Adjusted bids per traffic source with Source Bids on 15 of 36 campaigns.
Growth over time
Impressions per month
ImpressionsClick-through rate per month (best month in green)
Where the audience came from
Impressions by country
Australia58%
Japan23%
Malaysia13%
Peru3%
Poland2%
Italy1%
Devices
Impressions by device
Mobile · 79%
Desktop · 19%
Tablet · 2%
Best time of day
Hour by hour (UTC)
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Darker = higher click-through rate. Strongest hours (UTC): 6:00, 14:00, 21:00, 22:00.
Ad formats
How the impressions split
~70%of impressions from YouTube · CTR 1.08%
~30%of impressions from push · CTR 0.78%
Inside PPCmate X
Top campaigns after optimisation
| Campaign | Pricing | Daily budget | Freq. cap | Top country | Device | Impressions | Clicks | CTR | Conversions | Ran | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Campaign 1Push | Fixed CPM | $25/day | 1/day | Australia | Desktop | 800–850K | 6K+ | 0.75% | 400+ | Mar–Nov | |
| Campaign 2YouTube | Fixed CPM | $50/day | 1/day | Japan | Mobile | 450–500K | 6K+ | 1.35% | 300+ | Apr–Nov | |
| Campaign 3YouTube | Fixed CPM | $50/day | 3/day | Malaysia | Mobile | 400–450K | 3K+ | 0.93% | 200+ | May–Nov | |
| Campaign 4Push | Smart CPM | $100/day | 3/day | Australia | Mobile | 300–350K | 3K+ | 0.92% | 200+ | Jun–Nov | |
| Campaign 5YouTube | Fixed CPM | $25/day | 2/day | Japan | Desktop | 300–350K | 2K+ | 0.95% | 200+ | Jul–Nov |
Example campaign set-up after optimisation. Names and figures are illustrative.
Timeline
9 months on PPCmate, month by month
Mar~400KCTR 0.91%First month
Apr~425KCTR 0.88%
May~494KCTR 1.07%
Jun~669KCTR 1.14%
Jul~693KCTR 1.09%
Aug~823KCTR 1.08%
Sep~873KCTR 1.28%
Oct~879KCTR 1.43%
Nov~993KCTR 1.29%Peak
Illustrative results showing what advertisers can achieve with PPCmate optimisation. Names and figures are examples. Your results depend on your offer, targeting and budget.
Related case studies
CASE STUDY🇦🇺🇯🇵🇲🇾
400–450K
Apps & UtilitiesYouTube + Push
A food delivery app grows results month after month in Australia and JapanRead case study →
CASE STUDY🇲🇽🇧🇷🇵🇪
400–450K
EducationYouTube + Push
A kids learning app wins 400K+ impressions in Mexico at a low costRead case study →
CASE STUDY🇫🇷🇨🇭🇩🇪
350–400K
GamingPop-under + Push
A mobile game studio promotes game installs to 350K+ people in FranceRead case study →